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Gran Danoir
Gran Danoir

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.02.17 12:17:00 - [1]

Originally by: Oveur
I wanted to gather some info on your expectations before we start final testing on them. I would like to see posts on a special ability or two (which would really be the role), skill requirements (and what the skill affects) and slot/hp configuration.

It can also be simple, example:

Smuggler
- Reasoning: Cause the chicks dig smugglers, especially if they have a ship to show with hidden compartments.
- Special ability: Resistance to customs scanning
- Skills: Smuggling, Indy 5 and Signature Analysis 5 prereq
- Cargo: Much less than an standard indy
- Speed: Faster than an indy
- Slots: Similar to current indies of its race.

I'll delete anything else than suggestions formatted like that to keep this on topic and clean. To hint you in the direction we are going, they won't have larger native cargoholds than current indies, since they have far more armor - so pretty much the same or a bit less.

They will under no circumstances have turret slots, can have a missile slot or two. They will be able to extend their cargohold more than current indies with more low slots - so the bigger cargohold is optional at the cost of speede etc. If you know anything about indies, you know how much an extra low slot or two does for your indy.

The reason for the TL2 indies aren't like huge versions of the current ones is that this will be filled by the new Freighter ship class (as in new models, horns, front and tail lights with the fluffy dice and Type-R sticker for those extra 2m/s). They will have cargoholds closer to and above 100K M3 Wink (and thats just the TL1 version)

Edit: If you also have an interest in Starbases, check out this post in the Idea Lab.

Edit: Like I said, I'll delete anything else from this thread. Feel free to talk about other topics in other threads.

Gran Danoir
Gran Danoir

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.02.17 12:17:00 - [2]

Originally by: Oveur
I wanted to gather some info on your expectations before we start final testing on them. I would like to see posts on a special ability or two (which would really be the role), skill requirements (and what the skill affects) and slot/hp configuration.

It can also be simple, example:

Smuggler
- Reasoning: Cause the chicks dig smugglers, especially if they have a ship to show with hidden compartments.
- Special ability: Resistance to customs scanning
- Skills: Smuggling, Indy 5 and Signature Analysis 5 prereq
- Cargo: Much less than an standard indy
- Speed: Faster than an indy
- Slots: Similar to current indies of its race.

I'll delete anything else than suggestions formatted like that to keep this on topic and clean. To hint you in the direction we are going, they won't have larger native cargoholds than current indies, since they have far more armor - so pretty much the same or a bit less.

They will under no circumstances have turret slots, can have a missile slot or two. They will be able to extend their cargohold more than current indies with more low slots - so the bigger cargohold is optional at the cost of speede etc. If you know anything about indies, you know how much an extra low slot or two does for your indy.

The reason for the TL2 indies aren't like huge versions of the current ones is that this will be filled by the new Freighter ship class (as in new models, horns, front and tail lights with the fluffy dice and Type-R sticker for those extra 2m/s). They will have cargoholds closer to and above 100K M3 Wink (and thats just the TL1 version)

Edit: If you also have an interest in Starbases, check out this post in the Idea Lab.

Edit: Like I said, I'll delete anything else from this thread. Feel free to talk about other topics in other threads.

Gran Danoir
Gran Danoir

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.02.17 12:17:00 - [3]

Originally by: Oveur
I wanted to gather some info on your expectations before we start final testing on them. I would like to see posts on a special ability or two (which would really be the role), skill requirements (and what the skill affects) and slot/hp configuration.

It can also be simple, example:

Smuggler
- Reasoning: Cause the chicks dig smugglers, especially if they have a ship to show with hidden compartments.
- Special ability: Resistance to customs scanning
- Skills: Smuggling, Indy 5 and Signature Analysis 5 prereq
- Cargo: Much less than an standard indy
- Speed: Faster than an indy
- Slots: Similar to current indies of its race.

I'll delete anything else than suggestions formatted like that to keep this on topic and clean. To hint you in the direction we are going, they won't have larger native cargoholds than current indies, since they have far more armor - so pretty much the same or a bit less.

They will under no circumstances have turret slots, can have a missile slot or two. They will be able to extend their cargohold more than current indies with more low slots - so the bigger cargohold is optional at the cost of speede etc. If you know anything about indies, you know how much an extra low slot or two does for your indy.

The reason for the TL2 indies aren't like huge versions of the current ones is that this will be filled by the new Freighter ship class (as in new models, horns, front and tail lights with the fluffy dice and Type-R sticker for those extra 2m/s). They will have cargoholds closer to and above 100K M3 Wink (and thats just the TL1 version)

Edit: If you also have an interest in Starbases, check out this post in the Idea Lab.

Edit: Like I said, I'll delete anything else from this thread. Feel free to talk about other topics in other threads.

Gran Danoir
Gran Danoir

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.02.17 12:17:00 - [4]

Originally by: Oveur
I wanted to gather some info on your expectations before we start final testing on them. I would like to see posts on a special ability or two (which would really be the role), skill requirements (and what the skill affects) and slot/hp configuration.

It can also be simple, example:

Smuggler
- Reasoning: Cause the chicks dig smugglers, especially if they have a ship to show with hidden compartments.
- Special ability: Resistance to customs scanning
- Skills: Smuggling, Indy 5 and Signature Analysis 5 prereq
- Cargo: Much less than an standard indy
- Speed: Faster than an indy
- Slots: Similar to current indies of its race.

I'll delete anything else than suggestions formatted like that to keep this on topic and clean. To hint you in the direction we are going, they won't have larger native cargoholds than current indies, since they have far more armor - so pretty much the same or a bit less.

They will under no circumstances have turret slots, can have a missile slot or two. They will be able to extend their cargohold more than current indies with more low slots - so the bigger cargohold is optional at the cost of speede etc. If you know anything about indies, you know how much an extra low slot or two does for your indy.

The reason for the TL2 indies aren't like huge versions of the current ones is that this will be filled by the new Freighter ship class (as in new models, horns, front and tail lights with the fluffy dice and Type-R sticker for those extra 2m/s). They will have cargoholds closer to and above 100K M3 Wink (and thats just the TL1 version)

Edit: If you also have an interest in Starbases, check out this post in the Idea Lab.

Edit: Like I said, I'll delete anything else from this thread. Feel free to talk about other topics in other threads.

   
 
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